Hi, we are Ostrovce and this is our
FORGE
This site contains all the work we did over the years developers

Biggest project i worked on
Marvel Puzzle Quest
- Directed full company operations including hiring, production, and accounting across multiple branches. 
- Rebuilt Marvel Puzzle Quest, migrating from a 2004 proprietary engine to Unity. 
- Successfully ported the game to PC and mobile platforms. 
- Implemented in-app purchases, cloud saves, and achievements across iOS, Android, Amazon, and Steam. 
- Scaled the business from a solo operation to multiple development teams. 
- Generated almost 50 million dollars of revenue 

Project i'm most proud of
Kingdom: Two Crowns
- Worked as developer for 2 years 
- IP sold over 5 million copies 
- Implemented all aspects of gameplay 
- Implemented live services (analytics, cross platform play, cross platform saves) 
- Ported the game on various platforms (XBox, Play station, Nintendo Switch, IOS, Android, Steam, GoG, Epic) 
Project that helped me lear the most
West of Dead
- First experience as lead game developer 
- Implementation of networking layer 
- Optimization of the game 
- Bugfixing 
- Brainstorming ideas for sequel 


Most awarded game
Norco
- Worked as consultant to help rewrite the code from HTML5 to Unity C# 
- Optimization 
- Porting 
Having Fun? Feel free to contact me or read my resume if u need a
Smith
"Anyone can cook but only the fearless can be great."
 -Chef Gusteau, Ratatouille

My first big game jam project
Only one life
- Most played game on itch.io for 2 weeks 
- Game created from start to finish in 48 hours 

Game jam project Im most proud of
Coin flip hero
- Most played game on itch.io 
- Made history in Croatia for being first game jam game that generated revenue 
- Created from start to finish in 48 hours